DDoS-protected game hosting that absorbs the flood at the edge and forwards only clean traffic to your real server — which nobody can see. Built for SA-MP, TeamSpeak and Minecraft.
Most firewalls choke on SA-MP query floods and spoofed UDP. Ours reads the game protocol, caps every source, and keeps connected players in the game while it fights.
Volumetric floods are soaked up on a multi-gigabit filtering network before they ever reach your server.
No single address can flood a port. Spoofed and botnet traffic gets capped; real players slip straight through.
SA-MP query floods, RakNet junk, TeamSpeak init floods and oversized packets are recognised by shape and dropped.
Addresses that have actually played get a fast lane. Even mid-attack, your regulars keep moving.
Players connect to the edge, never to your machine. Your real IP stays off DNS and off the attacker's radar.
Watch traffic, attacks and per-service uptime in real time. Every hit is classified, sized and pushed to Telegram.
Your domain points at our protected node. Players, queries and bots all arrive here first.
attack dropped here
Volumetric soaked upstream; floods, spoofs and junk dropped by our rules. Only clean packets survive.
Forwarded over an encrypted tunnel to your hidden backend — which still sees each player's real IP for bans and logs.
Put the shield in front of your server and let your community play through the attack.
Get protected now →