Protection online · filtering live

Your server stays up.
The attack stops here.

DDoS-protected game hosting that absorbs the flood at the edge and forwards only clean traffic to your real server — which nobody can see. Built for SA-MP, TeamSpeak and Minecraft.

Multi-layer filtering Hidden backend IP Real-time monitoring
● LIVE MITIGATION00:00:00
0Incoming pps
0Blocked
0Clean to server
Layered L3/L4/L7 filtering
Your real IP never exposed
Sub-second detection
Instant Telegram alerts
What you get

Protection built for game servers, not generic web traffic.

Most firewalls choke on SA-MP query floods and spoofed UDP. Ours reads the game protocol, caps every source, and keeps connected players in the game while it fights.

Edge absorption

Volumetric floods are soaked up on a multi-gigabit filtering network before they ever reach your server.

Per-source rate caps

No single address can flood a port. Spoofed and botnet traffic gets capped; real players slip straight through.

Game-aware filters

SA-MP query floods, RakNet junk, TeamSpeak init floods and oversized packets are recognised by shape and dropped.

Player priority

Addresses that have actually played get a fast lane. Even mid-attack, your regulars keep moving.

Hidden backend

Players connect to the edge, never to your machine. Your real IP stays off DNS and off the attacker's radar.

Live dashboard

Watch traffic, attacks and per-service uptime in real time. Every hit is classified, sized and pushed to Telegram.

How it works

One clean path. The attack never finds your machine.

Step 1 · Players

Everyone hits the edge

Your domain points at our protected node. Players, queries and bots all arrive here first.

Step 2 · Shield

We filter the flood

attack dropped here

Volumetric soaked upstream; floods, spoofs and junk dropped by our rules. Only clean packets survive.

Step 3 · Your server

Clean traffic only

Forwarded over an encrypted tunnel to your hidden backend — which still sees each player's real IP for bans and logs.

Protected games

Tuned for the games you run

SA-MP / open.mp
TeamSpeak 3
Minecraft
Other UDP/TCP
0Filtering layers (L3 · L4 · L7 · app)
0Connected players kept online in testing
<1sAttack detection & alert
24/7Automated monitoring
Plans

Protection included on every plan

Starter
€5/mo
One small SA-MP or TeamSpeak server.
  • 1 game server
  • DDoS protection
  • Hidden backend IP
  • Live dashboard
Choose Starter
Most popular
Pro
€12/mo
For an active community that gets targeted.
  • Up to 3 servers
  • Game-aware L7 filtering
  • Player-priority lane
  • Priority support
Choose Pro
Network
€29/mo
Multiple servers, custom ports, hands-on setup.
  • Unlimited servers*
  • Custom rule tuning
  • Geo-filtering
  • Direct line support
Compare plans

Stop getting knocked offline.

Put the shield in front of your server and let your community play through the attack.

Get protected now →